/******************************************************************************* * * Module Name: utdelete - object deletion and reference count utilities * ******************************************************************************/ /****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999 - 2021, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights. You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code. No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision. In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change. Licensee must include in that file the * documentation of any changes made by any predecessor Licensee. Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution. In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government. In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * ***************************************************************************** * * Alternatively, you may choose to be licensed under the terms of the * following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Alternatively, you may choose to be licensed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * *****************************************************************************/ #include "acpi.h" #include "accommon.h" #include "acinterp.h" #include "acnamesp.h" #include "acevents.h" #define _COMPONENT ACPI_UTILITIES ACPI_MODULE_NAME ("utdelete") /* Local prototypes */ static void AcpiUtDeleteInternalObj ( ACPI_OPERAND_OBJECT *Object); static void AcpiUtUpdateRefCount ( ACPI_OPERAND_OBJECT *Object, UINT32 Action); /******************************************************************************* * * FUNCTION: AcpiUtDeleteInternalObj * * PARAMETERS: Object - Object to be deleted * * RETURN: None * * DESCRIPTION: Low level object deletion, after reference counts have been * updated (All reference counts, including sub-objects!) * ******************************************************************************/ static void AcpiUtDeleteInternalObj ( ACPI_OPERAND_OBJECT *Object) { void *ObjPointer = NULL; ACPI_OPERAND_OBJECT *HandlerDesc; ACPI_OPERAND_OBJECT *SecondDesc; ACPI_OPERAND_OBJECT *NextDesc; ACPI_OPERAND_OBJECT *StartDesc; ACPI_OPERAND_OBJECT **LastObjPtr; ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object); if (!Object) { return_VOID; } /* * Must delete or free any pointers within the object that are not * actual ACPI objects (for example, a raw buffer pointer). */ switch (Object->Common.Type) { case ACPI_TYPE_STRING: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n", Object, Object->String.Pointer)); /* Free the actual string buffer */ if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) { /* But only if it is NOT a pointer into an ACPI table */ ObjPointer = Object->String.Pointer; } break; case ACPI_TYPE_BUFFER: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n", Object, Object->Buffer.Pointer)); /* Free the actual buffer */ if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) { /* But only if it is NOT a pointer into an ACPI table */ ObjPointer = Object->Buffer.Pointer; } break; case ACPI_TYPE_PACKAGE: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n", Object->Package.Count)); /* * Elements of the package are not handled here, they are deleted * separately */ /* Free the (variable length) element pointer array */ ObjPointer = Object->Package.Elements; break; /* * These objects have a possible list of notify handlers. * Device object also may have a GPE block. */ case ACPI_TYPE_DEVICE: if (Object->Device.GpeBlock) { (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock); } ACPI_FALLTHROUGH; case ACPI_TYPE_PROCESSOR: case ACPI_TYPE_THERMAL: /* Walk the address handler list for this object */ HandlerDesc = Object->CommonNotify.Handler; while (HandlerDesc) { NextDesc = HandlerDesc->AddressSpace.Next; AcpiUtRemoveReference (HandlerDesc); HandlerDesc = NextDesc; } break; case ACPI_TYPE_MUTEX: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Mutex %p, OS Mutex %p\n", Object, Object->Mutex.OsMutex)); if (Object == AcpiGbl_GlobalLockMutex) { /* Global Lock has extra semaphore */ (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore); AcpiGbl_GlobalLockSemaphore = NULL; AcpiOsDeleteMutex (Object->Mutex.OsMutex); AcpiGbl_GlobalLockMutex = NULL; } else { AcpiExUnlinkMutex (Object); AcpiOsDeleteMutex (Object->Mutex.OsMutex); } break; case ACPI_TYPE_EVENT: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Event %p, OS Semaphore %p\n", Object, Object->Event.OsSemaphore)); (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore); Object->Event.OsSemaphore = NULL; break; case ACPI_TYPE_METHOD: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Method %p\n", Object)); /* Delete the method mutex if it exists */ if (Object->Method.Mutex) { AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex); AcpiUtDeleteObjectDesc (Object->Method.Mutex); Object->Method.Mutex = NULL; } if (Object->Method.Node) { Object->Method.Node = NULL; } break; case ACPI_TYPE_REGION: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Region %p\n", Object)); /* * Update AddressRange list. However, only permanent regions * are installed in this list. (Not created within a method) */ if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY)) { AcpiUtRemoveAddressRange (Object->Region.SpaceId, Object->Region.Node); } SecondDesc = AcpiNsGetSecondaryObject (Object); if (SecondDesc) { /* * Free the RegionContext if and only if the handler is one of the * default handlers -- and therefore, we created the context object * locally, it was not created by an external caller. */ HandlerDesc = Object->Region.Handler; if (HandlerDesc) { NextDesc = HandlerDesc->AddressSpace.RegionList; StartDesc = NextDesc; LastObjPtr = &HandlerDesc->AddressSpace.RegionList; /* Remove the region object from the handler list */ while (NextDesc) { if (NextDesc == Object) { *LastObjPtr = NextDesc->Region.Next; break; } /* Walk the linked list of handlers */ LastObjPtr = &NextDesc->Region.Next; NextDesc = NextDesc->Region.Next; /* Prevent infinite loop if list is corrupted */ if (NextDesc == StartDesc) { ACPI_ERROR ((AE_INFO, "Circular region list in address handler object %p", HandlerDesc)); return_VOID; } } if (HandlerDesc->AddressSpace.HandlerFlags & ACPI_ADDR_HANDLER_DEFAULT_INSTALLED) { /* Deactivate region and free region context */ if (HandlerDesc->AddressSpace.Setup) { (void) HandlerDesc->AddressSpace.Setup (Object, ACPI_REGION_DEACTIVATE, HandlerDesc->AddressSpace.Context, &SecondDesc->Extra.RegionContext); } } AcpiUtRemoveReference (HandlerDesc); } /* Now we can free the Extra object */ AcpiUtDeleteObjectDesc (SecondDesc); } if (Object->Field.InternalPccBuffer) { ACPI_FREE(Object->Field.InternalPccBuffer); } break; case ACPI_TYPE_BUFFER_FIELD: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Buffer Field %p\n", Object)); SecondDesc = AcpiNsGetSecondaryObject (Object); if (SecondDesc) { AcpiUtDeleteObjectDesc (SecondDesc); } break; case ACPI_TYPE_LOCAL_BANK_FIELD: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Bank Field %p\n", Object)); SecondDesc = AcpiNsGetSecondaryObject (Object); if (SecondDesc) { AcpiUtDeleteObjectDesc (SecondDesc); } break; case ACPI_TYPE_LOCAL_ADDRESS_HANDLER: ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "***** Address handler %p\n", Object)); AcpiOsDeleteMutex (Object->AddressSpace.ContextMutex); break; default: break; } /* Free any allocated memory (pointer within the object) found above */ if (ObjPointer) { ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n", ObjPointer)); ACPI_FREE (ObjPointer); } /* Now the object can be safely deleted */ ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n", ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object))); AcpiUtDeleteObjectDesc (Object); return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtDeleteInternalObjectList * * PARAMETERS: ObjList - Pointer to the list to be deleted * * RETURN: None * * DESCRIPTION: This function deletes an internal object list, including both * simple objects and package objects * ******************************************************************************/ void AcpiUtDeleteInternalObjectList ( ACPI_OPERAND_OBJECT **ObjList) { ACPI_OPERAND_OBJECT **InternalObj; ACPI_FUNCTION_ENTRY (); /* Walk the null-terminated internal list */ for (InternalObj = ObjList; *InternalObj; InternalObj++) { AcpiUtRemoveReference (*InternalObj); } /* Free the combined parameter pointer list and object array */ ACPI_FREE (ObjList); return; } /******************************************************************************* * * FUNCTION: AcpiUtUpdateRefCount * * PARAMETERS: Object - Object whose ref count is to be updated * Action - What to do (REF_INCREMENT or REF_DECREMENT) * * RETURN: None. Sets new reference count within the object * * DESCRIPTION: Modify the reference count for an internal acpi object * ******************************************************************************/ static void AcpiUtUpdateRefCount ( ACPI_OPERAND_OBJECT *Object, UINT32 Action) { UINT16 OriginalCount; UINT16 NewCount = 0; ACPI_CPU_FLAGS LockFlags; char *Message; ACPI_FUNCTION_NAME (UtUpdateRefCount); if (!Object) { return; } /* * Always get the reference count lock. Note: Interpreter and/or * Namespace is not always locked when this function is called. */ LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock); OriginalCount = Object->Common.ReferenceCount; /* Perform the reference count action (increment, decrement) */ switch (Action) { case REF_INCREMENT: NewCount = OriginalCount + 1; Object->Common.ReferenceCount = NewCount; AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); /* The current reference count should never be zero here */ if (!OriginalCount) { ACPI_WARNING ((AE_INFO, "Obj %p, Reference Count was zero before increment\n", Object)); } ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n", Object, Object->Common.Type, AcpiUtGetObjectTypeName (Object), NewCount)); Message = "Incremement"; break; case REF_DECREMENT: /* The current reference count must be non-zero */ if (OriginalCount) { NewCount = OriginalCount - 1; Object->Common.ReferenceCount = NewCount; } AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); if (!OriginalCount) { ACPI_WARNING ((AE_INFO, "Obj %p, Reference Count is already zero, cannot decrement\n", Object)); return; } ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n", ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount)); /* Actually delete the object on a reference count of zero */ if (NewCount == 0) { AcpiUtDeleteInternalObj (Object); } Message = "Decrement"; break; default: AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)", Action)); return; } /* * Sanity check the reference count, for debug purposes only. * (A deleted object will have a huge reference count) */ if (NewCount > ACPI_MAX_REFERENCE_COUNT) { ACPI_WARNING ((AE_INFO, "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s", NewCount, Object, Object->Common.Type, Message)); } } /******************************************************************************* * * FUNCTION: AcpiUtUpdateObjectReference * * PARAMETERS: Object - Increment or decrement the ref count for * this object and all sub-objects * Action - Either REF_INCREMENT or REF_DECREMENT * * RETURN: Status * * DESCRIPTION: Increment or decrement the object reference count * * Object references are incremented when: * 1) An object is attached to a Node (namespace object) * 2) An object is copied (all subobjects must be incremented) * * Object references are decremented when: * 1) An object is detached from an Node * ******************************************************************************/ ACPI_STATUS AcpiUtUpdateObjectReference ( ACPI_OPERAND_OBJECT *Object, UINT16 Action) { ACPI_STATUS Status = AE_OK; ACPI_GENERIC_STATE *StateList = NULL; ACPI_OPERAND_OBJECT *NextObject = NULL; ACPI_OPERAND_OBJECT *PrevObject; ACPI_GENERIC_STATE *State; UINT32 i; ACPI_FUNCTION_NAME (UtUpdateObjectReference); while (Object) { /* Make sure that this isn't a namespace handle */ if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) { ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Object %p is NS handle\n", Object)); return (AE_OK); } /* * All sub-objects must have their reference count updated * also. Different object types have different subobjects. */ switch (Object->Common.Type) { case ACPI_TYPE_DEVICE: case ACPI_TYPE_PROCESSOR: case ACPI_TYPE_POWER: case ACPI_TYPE_THERMAL: /* * Update the notify objects for these types (if present) * Two lists, system and device notify handlers. */ for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++) { PrevObject = Object->CommonNotify.NotifyList[i]; while (PrevObject) { NextObject = PrevObject->Notify.Next[i]; AcpiUtUpdateRefCount (PrevObject, Action); PrevObject = NextObject; } } break; case ACPI_TYPE_PACKAGE: /* * We must update all the sub-objects of the package, * each of whom may have their own sub-objects. */ for (i = 0; i < Object->Package.Count; i++) { /* * Null package elements are legal and can be simply * ignored. */ NextObject = Object->Package.Elements[i]; if (!NextObject) { continue; } switch (NextObject->Common.Type) { case ACPI_TYPE_INTEGER: case ACPI_TYPE_STRING: case ACPI_TYPE_BUFFER: /* * For these very simple sub-objects, we can just * update the reference count here and continue. * Greatly increases performance of this operation. */ AcpiUtUpdateRefCount (NextObject, Action); break; default: /* * For complex sub-objects, push them onto the stack * for later processing (this eliminates recursion.) */ Status = AcpiUtCreateUpdateStateAndPush ( NextObject, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; } } NextObject = NULL; break; case ACPI_TYPE_BUFFER_FIELD: NextObject = Object->BufferField.BufferObj; break; case ACPI_TYPE_LOCAL_BANK_FIELD: NextObject = Object->BankField.BankObj; Status = AcpiUtCreateUpdateStateAndPush ( Object->BankField.RegionObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; case ACPI_TYPE_LOCAL_INDEX_FIELD: NextObject = Object->IndexField.IndexObj; Status = AcpiUtCreateUpdateStateAndPush ( Object->IndexField.DataObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; case ACPI_TYPE_LOCAL_REFERENCE: /* * The target of an Index (a package, string, or buffer) or a named * reference must track changes to the ref count of the index or * target object. */ if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) || (Object->Reference.Class== ACPI_REFCLASS_NAME)) { NextObject = Object->Reference.Object; } break; case ACPI_TYPE_LOCAL_REGION_FIELD: case ACPI_TYPE_REGION: default: break; /* No subobjects for all other types */ } /* * Now we can update the count in the main object. This can only * happen after we update the sub-objects in case this causes the * main object to be deleted. */ AcpiUtUpdateRefCount (Object, Action); Object = NULL; /* Move on to the next object to be updated */ if (NextObject) { Object = NextObject; NextObject = NULL; } else if (StateList) { State = AcpiUtPopGenericState (&StateList); Object = State->Update.Object; AcpiUtDeleteGenericState (State); } } return (AE_OK); ErrorExit: ACPI_EXCEPTION ((AE_INFO, Status, "Could not update object reference count")); /* Free any stacked Update State objects */ while (StateList) { State = AcpiUtPopGenericState (&StateList); AcpiUtDeleteGenericState (State); } return (Status); } /******************************************************************************* * * FUNCTION: AcpiUtAddReference * * PARAMETERS: Object - Object whose reference count is to be * incremented * * RETURN: None * * DESCRIPTION: Add one reference to an ACPI object * ******************************************************************************/ void AcpiUtAddReference ( ACPI_OPERAND_OBJECT *Object) { ACPI_FUNCTION_NAME (UtAddReference); /* Ensure that we have a valid object */ if (!AcpiUtValidInternalObject (Object)) { return; } ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Obj %p Current Refs=%X [To Be Incremented]\n", Object, Object->Common.ReferenceCount)); /* Increment the reference count */ (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT); return; } /******************************************************************************* * * FUNCTION: AcpiUtRemoveReference * * PARAMETERS: Object - Object whose ref count will be decremented * * RETURN: None * * DESCRIPTION: Decrement the reference count of an ACPI internal object * ******************************************************************************/ void AcpiUtRemoveReference ( ACPI_OPERAND_OBJECT *Object) { ACPI_FUNCTION_NAME (UtRemoveReference); /* * Allow a NULL pointer to be passed in, just ignore it. This saves * each caller from having to check. Also, ignore NS nodes. */ if (!Object || (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)) { return; } /* Ensure that we have a valid object */ if (!AcpiUtValidInternalObject (Object)) { return; } ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Obj %p Current Refs=%X [To Be Decremented]\n", ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount)); /* * Decrement the reference count, and only actually delete the object * if the reference count becomes 0. (Must also decrement the ref count * of all subobjects!) */ (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT); return; }