/* $OpenBSD: move.c,v 1.13 2016/08/27 02:02:44 guenther Exp $ */ /* $NetBSD: move.c,v 1.4 1995/04/22 10:08:58 cgd Exp $ */ /* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #include #include #include #include #include "robots.h" #define ESC '\033' /* * get_move: * Get and execute a move from the player */ void get_move(void) { int c; int retval; struct timespec t, tn; #ifdef FANCY int lastmove; #endif if (Waiting) return; #ifdef FANCY if (Pattern_roll) { if (Next_move >= Move_list) lastmove = *Next_move; else lastmove = -1; /* flag for "first time in" */ } #endif if (Real_time) { t = tv; clock_gettime(CLOCK_MONOTONIC, &tn); } for (;;) { if (Teleport && must_telep()) goto teleport; if (Running) c = Run_ch; else if (Count != 0) c = Cnt_move; #ifdef FANCY else if (Num_robots > 1 && Stand_still) c = '>'; else if (Num_robots > 1 && Pattern_roll) { if (*++Next_move == '\0') { if (lastmove < 0) goto over; Next_move = Move_list; } c = *Next_move; mvaddch(0, 0, c); if (c == lastmove) goto over; } #endif else { over: if (Real_time) { struct pollfd pfd[1]; pfd[0].fd = STDIN_FILENO; pfd[0].events = POLLIN; retval = ppoll(pfd, 1, &t, NULL); if (retval > 0) c = getchar(); else /* Don't move if timed out or error */ c = ' '; } else { c = getchar(); /* Can't use digits in real time mode, or digit/ESC * is an effective way to stop the game. */ if (isdigit(c)) { Count = (c - '0'); while (isdigit(c = getchar())) Count = Count * 10 + (c - '0'); if (c == ESC) goto over; Cnt_move = c; if (Count) leaveok(stdscr, TRUE); } } } switch (c) { case ' ': case '.': if (do_move(0, 0)) goto ret; break; case 'y': if (do_move(-1, -1)) goto ret; break; case 'k': if (do_move(-1, 0)) goto ret; break; case 'u': if (do_move(-1, 1)) goto ret; break; case 'h': if (do_move(0, -1)) goto ret; break; case 'l': if (do_move(0, 1)) goto ret; break; case 'b': if (do_move(1, -1)) goto ret; break; case 'j': if (do_move(1, 0)) goto ret; break; case 'n': if (do_move(1, 1)) goto ret; break; case 'Y': case 'U': case 'H': case 'J': case 'K': case 'L': case 'B': case 'N': case '>': Running = TRUE; if (c == '>') Run_ch = ' '; else Run_ch = tolower(c); leaveok(stdscr, TRUE); break; case 'q': case 'Q': if (query("Really quit?")) quit(0); refresh(); break; case 'w': case 'W': Waiting = TRUE; leaveok(stdscr, TRUE); #ifndef NCURSES_VERSION flushok(stdscr, FALSE); #endif goto ret; case 't': case 'T': teleport: Running = FALSE; mvaddch(My_pos.y, My_pos.x, ' '); My_pos = *rnd_pos(); mvaddch(My_pos.y, My_pos.x, PLAYER); leaveok(stdscr, FALSE); refresh(); flushinp(); goto ret; case CTRL('L'): wrefresh(curscr); break; case EOF: quit(0); break; default: beep(); reset_count(); break; } if (Real_time) { /* Update current time. */ clock_gettime(CLOCK_MONOTONIC, &t); /* Check whether tv time has passed. */ timespecadd(&tn, &tv, &tn); if (timespeccmp(&tn, &t, <)) goto ret; /* Keep the difference otherwise. */ timespecsub(&tn, &t, &t); } } ret: if (Count > 0) if (--Count == 0) leaveok(stdscr, FALSE); } /* * must_telep: * Must I teleport; i.e., is there anywhere I can move without * being eaten? */ bool must_telep(void) { int x, y; static COORD newpos; #ifdef FANCY if (Stand_still && Num_robots > 1 && eaten(&My_pos)) return TRUE; #endif for (y = -1; y <= 1; y++) { newpos.y = My_pos.y + y; if (newpos.y <= 0 || newpos.y >= Y_FIELDSIZE) continue; for (x = -1; x <= 1; x++) { newpos.x = My_pos.x + x; if (newpos.x <= 0 || newpos.x >= X_FIELDSIZE) continue; if (Field[newpos.y][newpos.x] > 0) continue; if (!eaten(&newpos)) return FALSE; } } return TRUE; } /* * do_move: * Execute a move */ bool do_move(int dy, int dx) { static COORD newpos; newpos.y = My_pos.y + dy; newpos.x = My_pos.x + dx; if (newpos.y <= 0 || newpos.y >= Y_FIELDSIZE || newpos.x <= 0 || newpos.x >= X_FIELDSIZE || Field[newpos.y][newpos.x] > 0 || eaten(&newpos)) { if (Running) { Running = FALSE; leaveok(stdscr, FALSE); move(My_pos.y, My_pos.x); refresh(); } else { beep(); reset_count(); } return FALSE; } else if (dy == 0 && dx == 0) return TRUE; mvaddch(My_pos.y, My_pos.x, ' '); My_pos = newpos; mvaddch(My_pos.y, My_pos.x, PLAYER); if (!jumping()) refresh(); return TRUE; } /* * eaten: * Player would get eaten at this place */ bool eaten(COORD *pos) { int x, y; for (y = pos->y - 1; y <= pos->y + 1; y++) { if (y <= 0 || y >= Y_FIELDSIZE) continue; for (x = pos->x - 1; x <= pos->x + 1; x++) { if (x <= 0 || x >= X_FIELDSIZE) continue; if (Field[y][x] == 1) return TRUE; } } return FALSE; } /* * reset_count: * Reset the count variables */ void reset_count(void) { Count = 0; Running = FALSE; leaveok(stdscr, FALSE); refresh(); } /* * jumping: * See if we are jumping, i.e., we should not refresh. */ bool jumping(void) { return (Jump && (Count || Running || Waiting)); }