/* k_cosf.c -- float version of k_cos.c * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com. */ /* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunPro, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ #include "math.h" #include "math_private.h" static const float one = 1.0000000000e+00, /* 0x3f800000 */ C1 = 4.1666667908e-02, /* 0x3d2aaaab */ C2 = -1.3888889225e-03, /* 0xbab60b61 */ C3 = 2.4801587642e-05, /* 0x37d00d01 */ C4 = -2.7557314297e-07, /* 0xb493f27c */ C5 = 2.0875723372e-09, /* 0x310f74f6 */ C6 = -1.1359647598e-11; /* 0xad47d74e */ float __kernel_cosf(float x, float y) { float a,hz,z,r,qx; int32_t ix; GET_FLOAT_WORD(ix,x); ix &= 0x7fffffff; /* ix = |x|'s high word*/ z = x*x; r = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*C6))))); if(ix < 0x3e99999a) /* if |x| < 0.3 */ return one - ((float)0.5*z - (z*r - x*y)); else { if(ix > 0x3f480000) { /* x > 0.78125 */ qx = (float)0.28125; } else { SET_FLOAT_WORD(qx,ix-0x01000000); /* x/4 */ } hz = (float)0.5*z-qx; a = one-qx; return a - (hz - (z*r-x*y)); } }